What is Respawn Timer for?
Respawn Timer helps you track game events with a precise pre‑alert countdown.
- World boss tracking: Never miss spawn windows; arrive right on time with a boss timer.
- Resource/node respawns: Manage renewals of ores, herbs, trees, chests, and other resource nodes.
- Event / raid timers: Hit server events and raid starts to the minute.
- Cooldown & crafting: Keep tabs on skill, potion, and production cooldowns.
Who is it for?
- MMORPG players (world/field/zone bosses)
- ARPG & hack‑and‑slash (map loops, shrine/node cycles)
- Survival / Sandbox / Open‑World (resource cycles, build/production timers)
- PvE / PvX groups (event coordination, raid prep)
- Solo farming (route efficiency)
Key benefits
- Pre‑alerts: Get notified before spawn—no last‑second panic.
- Background alerts: As long as the tab is open, alerts still fire in the background.
- Simple setup: Configure in three steps, start with one click.
- Efficient farming: Align routes with spawns and cut idle time.
- Group alignment: Use the same pre‑alert value to coordinate your party.
- Flexible: Bosses, nodes, raids, cooldowns—one tool for all.
How to use (3 steps)
- Set the interval: Enter the event’s respawn window in minutes/seconds.
- Pick a pre‑alert time: Choose how many seconds before spawn to notify (e.g., 30s, 60s).
- Press “Start Timer” and keep the tab open; alerts will still fire in the background.
Tip: If there’s RNG, set the interval slightly shorter (e.g., for a 10–12 min node, use 10:30) to keep a safety buffer.
Use cases & tips
World boss tracking
Problem: Wide spawn window, high competition. Solution: Set a regional interval and a pre‑alert of 60–120s; ride/teleport to the boss area in time.
- For groups, agree on a common pre‑alert (e.g., 90s).
- Tune the interval to the earliest/latest spawn window.
Resource / node respawns
Problem: Nodes are inconsistent. Solution: Use the average renewal time as the interval; set a pre‑alert of 20–40s as a “heads‑up.”
- Use one core interval per route; loop the circuit with the same timer.
- Leave a small safety margin if RNG is high.
Event / raid timers
Problem: Not enough prep time. Solution: Put recurring events into the interval and trigger a pre‑alert 2–5 min before to rally the party.
- Consider two layers: 5 min (prep), 60s (gather).
- With one timer, pick a single safe value.
Cooldown & crafting
Problem: Cooldowns finish unnoticed. Solution: Put the skill/production time into the interval; use a pre‑alert to resume rotation.
- Long crafts: pre‑alert 1–2 min earlier.
- Short skills: 5–10s is enough.
Best practices
- Add a buffer: If there’s randomness, set a slightly shorter interval.
- Contextual pre‑alerts: Longer if you’re far; shorter if you’re nearby.
- Don’t close the tab: Background alerts need the tab to remain open.
- Make it audible: ≥ 30s pre‑alerts help during combat.
- Coordinate: A shared pre‑alert value keeps the group in sync.
FAQ
What is Respawn Timer?
A spawn/respawn and cooldown tracker that gives you pre‑alerts before the target time.
What does pre‑alert do?
It notifies you ahead of spawn so you can arrive on time or return to your route.
Does it work with the tab closed?
No. The tab must stay open; alerts still fire in the background as long as it’s open.
Which game types benefit?
MMORPG, ARPG, survival, sandbox, and open‑world—ideal for bosses, nodes, events, and cooldowns.
What pre‑alert times do you recommend?
60–120s for bosses, 20–40s for nodes, 5–10s for short cooldowns.
Glossary
- Respawn / Spawn
- When a boss or resource appears again.
- Node / Resource
- Gatherable points like ores, herbs, wood, or chests.
- Cooldown
- The wait before a skill/production can be used again.
- Pre‑Alert
- A reminder fired before the target time.